There are many armies in the game that legitimately will never be able to flip an objective once you get a big unit of Beasts of Nurgle on it. This flew under the radar, but you absolutely should not be able to take a 9 man Beast of Nurgle unit and combo Warp Surge for a 4++ invuln, turn off Hit rerolls, and give it -1 to Hit. People that haven’t played against Beasts of Nurgle before just can’t understand how tanky they are, and that was before the massive defensive buffs from being in DOB. The improved Daemonic locus to turn off ranged hit rerolls and give -1 to hit from 12″ is a seriously huge defensive force multiplier, and can be combined with some innately very tanky datasheets. DOB immediately enters the scene as one of the most durable armies in the game against long-range firepower. General TacticsĪt a very high level, DOB is an anti-shooting melee army.
With the caveats out of the way, let’s dive right in. Just wanted to address this at the start to avoid getting any angry comments later. That assumption doesn’t change anything in the article, and I’m even going to provide a sample list at the end that separates neatly into Daemon and CSM detachments if that’s how your TO rules. We’re going to assume Daemons and CSM can be included in detachments together. I’m aware there are a couple of potential RAW issues with list writing. Whether your army is bottom or top tier, you can always control improving your skill as a player and bringing a positive attitude to the tabletop. While I agree with most of the complaints, I would rather focus on making the best of what we have. If you want to complain about the list-building limitations, or that the army isn’t as powerful as AdMech, or that Chaos Space Marines still have one wound, I really can’t really help you with that. One note: I’ll be honest, I’ve had to step back from 40K discussions online lately because of the absurd amount of monotonous negativity. If you’re new or need a refresher, I highly recommend checking out the great Goonhammer overview, available here. This guide assumes you know the general basics of what’s included in this army. Having had the chance to play lots of games with the new rules over the past week, I think people are going to really enjoy playing this army once they have the chance to get some actual games in. Disciples of Be’lakor (DOB from here on out) is an army that is going to be underrated right out of the gate because it’s not an army that plays itself. When the rules first became publicly available, there were a smattering of quickly conceived hot takes and then people immediately turned their attention to shinier and more mechanical armies. I specifically waited a while to write an article on the Disciples of Be’lakor. “Where we’re going, we don’t need Daemon Engines”